THE EFFECT OF JEOPARDY GAME TOWARD STUDENTS’ VOCABULARY MASTERY

Authors

  • Marsika Sepyanda Universitas Mahaputra Muhammad Yamin

DOI:

https://doi.org/10.36665/elp.v6i1.378

Keywords:

Vocabulary Mastery, Jeopardy Game, Vocabulary

Abstract

          Vocabulary is one of the language aspects that should be mastered by the students in language learning. It has a main role for the students in understanding and applying the four basic skills in language learning. Most of the teachers do not pay attention to the media that they use in gaining students’ vocabulary mastery. This study aimed to find out whether the use of Jeopardy Game affected the students’ vocabulary mastery or not. This study conducted a quasi-experimental design. The population of this study was comprised of 186 students of the second grade of SMAN 1 Bukit Sundi that divided into 6 classes. The instrument of this study was a vocabulary test. The experiment class was taught by using Jeopardy Game, while the control class by using Guessing Game. In conclusion, there were significant differences between students who were taught by using Jeopardy Game and Guessing Game on Second Grade of SMAN 1 Bukit Sundi in 2020/2021 Academic Year

 

References

Ary, D. (2016). Introduction to Research in Education. New York: Cambridge University Press.

Friedman, H. (2011). Classroom Jeopardy: Teacher’s Guide. New York: Jeopardy Production.

Gay, L. R., Mills, G.E., & Airisian, P. W. (2011). Educational Research: Competencies for Analysis and Applications (9th ed). Upper Saddle River: Pearson.

Hughes, A. (2003). Testing for Language Teachers. Sydney: Cambridge University Press.

Pitaloka, C. (2017). Effectiveness of Jeopardy Game to enlarge students’ vocabulary mastery in reading comprehension of descriptive text. Unpublished Thesis. Semarang: Universitas Negeri Semarang.

Rahmawati, D. (2016). The effectiveness of using guessing game technique toward the Eighth grade students’ speaking skill at MTs Negeri Bandung. Unpublished Thesis. Tulungagung: IAIN Tulungagung.

Wright, A. T. (2016). Game for Language Learning. New York: Cambridge University Press.

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Published

2021-01-21

How to Cite

Sepyanda, M. (2021). THE EFFECT OF JEOPARDY GAME TOWARD STUDENTS’ VOCABULARY MASTERY. ELP (Journal of English Language Pedagogy), 6(1), 14–22. https://doi.org/10.36665/elp.v6i1.378